PGz Jiggle Physics
Increase/Decrease the game’s existing jiggle physics with console commands and in-game overlay. Slider/buttons support 0x–5x, while console testing supports up to 10x.
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Ordered by original upload date from newest to oldest.
Increase/Decrease the game’s existing jiggle physics with console commands and in-game overlay. Slider/buttons support 0x–5x, while console testing supports up to 10x.
Take control of all aspects of map generation from 2k to 16k in size, including all my previous map generation options bundled in too.
Generate your own PGz Mega City maps in game. 100% map coverage towns/cities.
PGz XL Backpack for V3 increases the size of the backpack to 96 slots. The backpack icon slots sizes are full size.
Various versions of a mod that removes books and magazines from loot so you can only buy them from the trader.
Track every zombie kill, headshot, dismember, death, and horde-night kill with persistent HUD stats.
This mod prevents fully completed magazine series from appearing in loot, so you only find magazines that still progress your character. Modders version now available.
PGz take on a better storm system. Storms do not prevent players from being outside. Storms feel more visually intense, buffs temperatures and run speed. Headgear removes negative buffs.
A brutal 7 Days to Die overhaul challenge where you fight through 766 POIs in a one-way battle to earn at least $1,000,000 before your reach the end.
Lock entire inventory rows and/or columns at once. For Vanilla and PGz XL Backpack.
Brings honey back to tree stumps with standard, 50%, and 100% honey drop options, plus increased stump spawns.
A helper resource for browsing available in-game ItemTypeIcons for item.xml and related modding work.
8K, 10K and 12K maps with 100% mega city coverage, including a progression-fixing mod and generated options for Vanilla, ZZTong, and Compo Pack V2.
Corners and Filler Blocks for the "JaWoodle" Magic Blocks so you can build a complete wall and guide the zombies to a position of your choice... Ramp 6m with style.
PvP Kitchen (Mouse Map) You are tiny and run around shooting your friends. Prefab, maps and mods required in one download. Server side only tested and working.
Makes the fletching feathers of standard arrows and bolts flash colours as you approach them for easier pickup.
A UI-focused mod that improves the appearance of locked slots in v2/v1.
Adds an invisible air block for prefab builders to support large span structures; XML-only and usable server-side if needed.
A collection of modlets that reorders trader progression during map generation and gameplay, with multiple progression order permutations.
An XML-only mod that silences or reduces the auger sound, intended to make the game more comfortable for sound-sensitive players.
Boosts the size of big cities in generated worlds, with variants for default generation, all-biome generation, and full massive city setups.
Adds in-game generation options for 11K through 16K maps in both standard and advanced generation.
Swaps Trader Rekt to the burnt biome and Trader Jen to the forest biome in 7 Days To Die v1.
Brings back town and city generation in the forest and burnt forest biomes for 7 Days To Die v1.
A map-generation modlet that brings roadside traders back into generated worlds for 7 Days To Die v1.
Allows the in-game map generator to produce one large single central city.
Allows advanced rotation of objects that normally do not have that ability.
Adds five new paintable shapes for octagonal builds, paths, mazes, and POIs.
Earlier Tree Stump and Honey release restoring honey drops to tree stumps for v2 and v1.
Replaces trader announcements with Jen's voice, with an optional variant mixing Jen and Joel.
A generated 10K forest-biome mega city center map for A21.
A20 mega city map variant spanning multiple biomes.
“No Wasted Land” is a 100% wasteland mega city map built from vanilla randomly generated tiles and POIs.